DownSouth

DownSouth title art
Wishlist DownSouth on Steam

We recommend downloading the demo for an optimal experience.

Play DownSouth on itch.io

DownSouth

DownSouth is a morality-driven Platformer/RPG. Play as South, a stimulant-fueled purple bean, and parkour, converse and fight your way through sprawling dystopian city-scapes. Each choice affects your abilities, dialogue, and even your appearance... Just know, SURVIVAL comes at a moral cost.

Wishlist DownSouth on SteamPlay DownSouth on itch.io
Behind the scenes

Trailers

troopsushi Official channel
Play Official Trailer — SAGE 2026
Official Trailer — SAGE 2026

What people say

“The music, the sounds, the visuals – it all crafts a vibe that couldn’t possibly reflect the human soul any better.”

— Freaking Indie

“Each environment is stuffed with more loaded imagery than a 90s MTV Bumper”

— Kotaku

“DownSouth is one of those rare projects that strikes you immediately at a glance.”

— Detective Dpad
DownSouth gameplay screenshot 1

Morality & Gameplay

South at each of his five sanity levels

With high sanity, South is a brightly coloured speed-demon: fast and versatile with access to a wide array of dialogue options and movement fluidity... but he's fragile, vulnerable, easily manipulated, and poorly equipped to brute-force dangerous foes. As South's 'Soul Points' degrade: His colours fade, fluidity falters, dialogue options disappear... What remains is a devoid, uncommunicative killing machine. Powerful, efficient, and increasingly detached from the world around him.

Using up to 5 dialogue options, you'll constantly weigh empathy against self preservation, deciding whether other lives matter more than your own survival.

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Community

See gallery

Fan art from the DownSouth community.

  • Fan art by somerando
  • Fan art by SAWhane
  • Fan art by Splotch
  • Fan art by TallGlass Games
  • Fan art by SAWhane
  • Fan art by TheOugh
  • Fan art by SAWhane
  • Fan art by SAWhane
  • Fan art by SAWhane
  • Fan art by BAnims
  • Fan art by JonathanKoneko
  • Fan art by JonathanKoneko
  • Fan art by JonathanKoneko
  • Fan art by ahlyessJr
  • Fan art by atisicum
  • Fan art by billybobjonesy
  • Fan art by BobcatWacky
  • Fan art by CARIO55555
  • Fan art by Bryce Carrington
  • Fan art by Bryce Carrington
  • Fan art by CharlieHottie
  • Fan art by CharlieHottie
  • Fan art by daypeecone
  • Fan art by daypeecone
  • Fan art by daypeecone
  • Fan art by daypeecone
  • Fan art by daypeecone
  • Fan art by Chris Y.
  • Fan art by ChrisOwensRobi
  • Fan art by DoodleZach

FAQ

Who is TroopSushi?

I'm Anthony Botsford, a creator of all different varieties. I've worked on titles for everyone from small indie studios to bigger companies. Games are a collaboration between the audience's vision and the creator's, and I'm immensely passionate about every part of creative expression and about games as an interactive art form.

On DownSouth, I'm the lead developer, sole artist, writer, sound designer, and UX and level designer. 🟣 I've also assembled a remote team for the project, collaborating with people from different cultures all across the globe.

I'm building an indie studio of my own, where I can channel all of my creative efforts into even more fun, engaging and interactive pieces of expression for everyone to explore. You can find more about me at troopsushi.com.

How long have you been making games?

I've been creating experiences from a very young age. My first game was a Super Mario Bros.-inspired platformer built in Game Maker 8.1, and it established a lot of the DNA for everything I've made since. Driven by the idea of creating thought-provoking, meaningful commentary, I've dabbled in plenty of other disciplines too. In high school I dove into film: directing, producing, editing and acting in my own short film, "Dandelion Wine", which was later screened in theatres.

And long before that, as early as I can remember, I was making art as a young bean.

What else have you worked on?

I've led teams from around the globe on imaginative titles that bring out the expression, humanity and care in game creation. Besides DownSouth, there's "Limbs", a fighting game where your only way to attack is by hurling your own body parts at your opponents. As a director, I love setting a distinct direction for an experience, and I'm just as eager to execute each idea with a precise understanding of the design process.

With a deep passion for games as a craft, I've worked with numerous indie studios as a creative director, experience designer or design lead, and often as the sole artist, making sure each project has a unique flavour that stands out from the crowd. I'm always eager to learn whatever it takes to get the job done, from art to programming to design. Friends I've worked with say I'm good at turning simple ideas into compelling, unique gameplay and growing them into a cohesive whole. Most importantly, I make sure everyone is having fun while contributing.

I backed DownSouth on Kickstarter. When will I get my rewards?

Thank you for backing DownSouth on Kickstarter! When customization-based rewards are ready, I'll send you a survey by email through Kickstarter. You'll know it when you see it.

Can my DownSouth fan art be featured?

Absolutely! Send your work in through the fan art submission form or share it in the fan works channel on our Discord. Featured pieces appear in the Fan Art gallery on this site, and you'll also have a chance to be featured in the in-game Gallery. We want to give you a platform to share your creativity.

Can I help work on the game?

We're always open to seeing what talent is brewing! Fill out our "We Want You!" form with a few details about yourself and your work or portfolio, and we'll review your application.

How can I join community events?

Join the DownSouth Discord for any and all updates on the game's progress and future community events, from speedruns to fan art spotlights and collages!

Where can I report bugs or share feedback?

You can send them through the DownSouth demo feedback and playtest form.

Where did the name "TroopSushi" come from?

The name came from a happenstance moment while I was making my very first game. I was creating a helmet-wearing hermit enemy called a 'troop', took a break for dinner, and happened to be eating sushi that night. If not for those two things lining up, I'd still be called Fatrope2388, which is far less flattering.

Ever since, 'Sushi Thursdays' have been a proud tradition in my household. And the 'troop' part of the name is held together by all the wonderful people I've had the privilege of meeting and collaborating with over the years.

Contact

troopsushigmailcom

If you'd like to contact us, share a bug you've found, or are interested in working together, we'd love to chat! Send us a message with the contact form, or fill out the “We Want You” form for work opportunities.

Game manual

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